Project SV OU - Victim of the Week (Week 44: CM Primarina)

BT89

bear
is a Pre-Contributor
Voting is done! The winners are...

Check - :choice-scarf: :meowscarada: by NoobHereWaddup
Counter - :blissey: CM Tera Water by kd458

Congratulations! Your sets will be added to the Hall of Fame!

Week 23: Substitute Landorus-T

:ss/landorus-therian:
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 232 Atk / 24 SpA / 252 Spe
Tera Type: Water
Naive Nature
- Substitute
- Earthquake
- Smack Down
- Grass Knot

Once an omnipresent glue, Landorus-Therian finds new life in a Substitute + 3 Attacks set! With this set, Landorus-Therian gets to flex its amazing offensive stats and solid Speed tier to good effect. Substitute makes up for this set's lack in bulk by easing prediction and preventing status like Will-o-Wisp and Spore. Smack Down lets Landorus-T threaten to OHKO Pokemon like Corviknight and Zapdos with Earthquake. Grass Knot, with enough Special Attack, 2HKOs Great Tusk and Curse / ID Garganacl. How will you lure this monstrous threat?

Submissions are due on Saturday, August 12! Make sure to specify whether your submitted Pokemon is a check or a counter!
 
COUNTER

:ss/rillaboom:

Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Dark
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Drum Beating
- Knock Off
- Leech Seed
- U-turn

The standard terrain setter set. Since Landorus-T is busy flying around up there, it can't benefit from grassy terrain's healing, AND it halves EQ damage so Rillaboom takes minimal damage from all of Lando's attacks and can literally sit on that Lando set forever. If Lando gets hit a single time by Drum Beating Rillaboom outspeeds leaving Lando unable to do anything as you finish it off. With extended terrain as well Lando can't try to stall out the terrain turns via subbing as it'll get too low to sub again before terrain expires, unless it's already grounded itself via Tera Water, but you win the 1v1 in that case anyway since a single unguarded turn is death for Lando at that point. Even if it tries to stall out your Drum Beating PP Knock Off always breaks the sub as well, even if Lando has already lost it's item.

252+ Atk Rillaboom Drum Beating vs. 0 HP / 0 Def Landorus-Therian in Grassy Terrain: 198-234 (62 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Rillaboom Knock Off (65 BP) vs. 0 HP / 0 Def Landorus-Therian: 83-98 (26 - 30.7%) -- guaranteed 4HKO

232 Atk Landorus-Therian Smack Down vs. 236 HP / 0 Def Rillaboom: 64-76 (16 - 19%) -- possible 8HKO after Grassy Terrain recovery
232 Atk Landorus-Therian Earthquake vs. 236 HP / 0 Def Rillaboom in Grassy Terrain: 48-57 (12 - 14.2%) -- possibly the worst move ever
232 Atk Landorus-Therian Earthquake vs. 236 HP / 0 Def Rillaboom: 96-113 (24 - 28.2%) -- 93.9% chance to 4HKO
 
Last edited:
Counter
meowscarada

:SV/meowscarada:

Meowscarada @ Choice Band
Level: 100
Jolly Nature
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
- Knock Off
- Flower Trick
- U-turn
- Sucker Punch

Due to meowscaradas typing it actually survives a minimum of 2 eqs. This means that without investing anything into defense all meowscarada sets can live 2. And since flower trick is a 2hko and meowscarada is faster lando will always lose.

Although you can use any set. There is a 2% chance that flower trick won't 2hko. As such to make it a perfect counter, banded guarantees that it's a 2hko

232 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Meowscarada: 117-138 (39.9 - 47%) -- guaranteed 3HKO

252 Atk Choice Band Meowscarada Flower Trick vs. 0 HP / 0 Def Landorus-Therian on a critical hit: 252-297 (78.9 - 93.1%) -- guaranteed 2HKO after Leftovers recovery

Just swap in and press flower trick and win
 
Last edited:
Check

:SV/Dragapult:
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower / Thunderbolt / Hydro Pump
- U-turn

Substitute? What Substitute? OHKO that Lando-T with Infiltrator Specs Draco Meteor regardless of whether he goes Tera Water or not! ...Alright, for a check, you can switch in once.

252 SpA Choice Specs Dragapult Draco Meteor vs. 0 HP / 0- SpD Landorus-Therian: 355-418 (111.2 - 131%) -- guaranteed OHKO
232 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Dragapult: 222-262 (70 - 82.6%) -- guaranteed 2HKO
232 Atk Landorus-Therian Smack Down vs. 0 HP / 0 Def Dragapult: 74-88 (23.3 - 27.7%) -- 80% chance to 4HKO
24 SpA Landorus-Therian Grass Knot (80 BP) vs. 0 HP / 4 SpD Dragapult: 39-46 (12.3 - 14.5%) -- possible 7HKO
 
:sv/chesnaught:

Chesnaught @ Leftovers
Ability: Bulletproof
Tera Type: Fairy
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Spikes
- Drain Punch
- Wood Hammer / Seed Bomb
- Synthesis

Chesnaught is a counter. It resists every move Landorus-T has on this set (unless they've started crowbarring in Sludge Wave or something :P), allowing it to switch in fairly safely and begin setting up Spikes. Its uninvested Attack stat and lack of super-effective coverage prevents it from scoring an OHKO on its own, but Wood Hammer does OHKO if Landorus is forced to Tera. Seed Bomb is also an option if recoil is undesirable, but that will only score a 2HKO. Regardless of which option you choose, you will always break Landorus' subs, which can be intimidating (heh), I guess.

:chesnaught:
0 Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Tera Water Landorus-Therian: 93-111 (29.1 - 34.7%) -- 100% chance to 4HKO after Leftovers recovery
0 Atk Chesnaught Wood Hammer vs. 0 HP / 0 Def Landorus-Therian: 150-177 (47 - 55.4%) -- 16% chance to 2HKO after Leftovers recovery
0 Atk Chesnaught Wood Hammer vs. 0 HP / 0 Def Tera Water Landorus-Therian: 300-354 (94 - 110.9%) -- 62.5% chance to OHKO
0 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Landorus-Therian: 100-118 (31.3 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Chesnaught Seed Bomb vs. 0 HP / 0 Def Tera Water Landorus-Therian: 200-236 (62.6 - 73.9%) -- guaranteed 2HKO after Leftovers recovery

:landorus-therian:
232 Atk Landorus-Therian Earthquake vs. 252 HP / 228+ Def Chesnaught: 56-66 (14.7 - 17.3%) -- possible 9HKO after Leftovers recovery
232 Atk Landorus-Therian Smack Down vs. 252 HP / 228+ Def Chesnaught: 19-22 (5 - 5.7%) -- possibly the worst move ever
24 SpA Landorus-Therian Grass Knot (80 BP) vs. 252 HP / 0 SpD Chesnaught: 39-46 (10.2 - 12.1%) -- possibly the worst move ever
 
Last edited:
Check: Lilligant-H
1691690022207.png

Lilligant-Hisui @ Wide Lens
Level: 100
Jolly Nature
Tera Type: Grass
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
- Leaf Blade
- Close Combat
- Ice Spinner
- Victory Dance

Lilligant-H resists any move Landorus-T can throw at it, and unlike other more passive answers can use this as an opportunity to set up for a potential sweep. Lack of reliable recovery without slotting Synthesis into an already crowded moveset, along with the ability to miss with 88% accuracy on all of its moves, makes this not a counter able to repeatedly switch in to a worst-case situation, but Lilligant is faster unboosted and even unboosted Ice Spinner OHKOs and Leaf Blade OHKOs Tera Water while Earthquake never 2HKOs. +1 Leaf Blade has an 81.3% chance to OHKO un-tera'd Lando if you want to avoid any issues with Tera while Victory Dance also boosts your defences to take even less from EQ.

232 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Lilligant-Hisui: 111-131 (39.5 - 46.6%) -- guaranteed 3HKO
232 Atk Landorus-Therian Smack Down vs. 0 HP / 0 Def Lilligant-Hisui: 37-44 (13.1 - 15.6%) -- possible 7HKO
24 SpA Landorus-Therian Grass Knot (40 BP) vs. 0 HP / 4 SpD Lilligant-Hisui: 19-23 (6.7 - 8.1%) -- possibly the worst move ever
252 Atk Hustle Lilligant-Hisui Leaf Blade vs. 0 HP / 0 Def Landorus-Therian: 208-246 (65.2 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Hustle Lilligant-Hisui Ice Spinner vs. 0 HP / 0 Def Landorus-Therian: 496-584 (155.4 - 183%) -- guaranteed OHKO
252 Atk Hustle Lilligant-Hisui Leaf Blade vs. 0 HP / 0 Def Tera Water Landorus-Therian: 416-492 (130.4 - 154.2%) -- guaranteed OHKO
+1 252 Atk Hustle Lilligant-Hisui Leaf Blade vs. 0 HP / 0 Def Landorus-Therian: 310-366 (97.1 - 114.7%) -- 81.3% chance to OHKO
+1 252 Atk Hustle Lilligant-Hisui Ice Spinner vs. 0 HP / 0 Def Landorus-Therian: 736-868 (230.7 - 272.1%) -- guaranteed OHKO
232 Atk Landorus-Therian Earthquake vs. +1 0 HP / 0 Def Lilligant-Hisui: 74-87 (26.3 - 30.9%) -- guaranteed 4HKO

Tera on Lilligant isn't necessary, the sample set uses Tera Fighting for more power but Tera Grass allows for a guaranteed +1 Leaf Blade OHKO while not dropping the EQ resistance and a defensive Tera may be used for other matchups, or Tera Ice for stronger coverage. Leftovers + Chlorophyll can be used as a more consistent Landorus-T counter-set due to recovery and no miss chance, but Leaf Blade will no longer OHKO Tera Water so you can potentially lose to a Tera mindgame if hazards are up on switch-in.
 
Last edited:

NoobHereWaddup

Tri Attack will freeze
is a Tiering Contributor
:zamazenta:
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fairy
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Rest
- anything

Thanks to rest this is a counter
Even without dauntless shield, zamazenta can come in, outspeed landorus, use iron defense and take any hit from landorus after that. When its health goes low, it can use rest to recover all of its hp, after one iron defense, landorus won't be able to ko zamazenta while its asleep.

232 Atk Landorus-Therian Earthquake vs. 252 HP / 88 Def Zamazenta: 144-171 (37.1 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery
232 Atk Landorus-Therian Earthquake vs. +2 252 HP / 88 Def Zamazenta: 73-87 (18.8 - 22.4%) -- possible 6HKO after Leftovers recovery
24 SpA Landorus-Therian Grass Knot (120 BP) vs. 252 HP / 0 SpD Zamazenta: 82-97 (21.1 - 25%) -- possible 5HKO after Leftovers recovery

Basically, as long as you get to setup one iron defense, landorus wont be able to take the KO. Zamazenta can also switch into an earthquake, and be able to setup an iron defense before landorus gets the chance to use earthquake again.
 

Zora489

I COULD BE BANNED!
Zarude-Dada @ Leftovers
Ability: Leaf Guard
Tera Type: Fairy
EVs: 252 HP / 144 Def / 112 Spe
Jolly Nature
- Seed Bomb
- Crunch
- Bulk Up
- Jungle Healing

COUNTER

Hello, someone took my beloved chesnaught, and put the blasphemous wood hammer set while they were at it....but that's besides the point! I have quite a few viable off meta grass mons lol. This set shits on lando, teras to wall just about everything in the meta that has physical attacks, and has access to anti-status so it can't be cheesed. It also has sweeping potential as it has an incredibly high attack stat for such a defensive pokemon. If you don't like/think this set is bad, you haven't seen it be played. Go calc it against literally any physical attacker lol.

232 Atk Landorus-Therian Earthquake vs. 252 HP / 144 Def Zarude-Dada: 73-87 (17.6 - 21%) -- possible 7HKO after Leftovers recovery
232 Atk Landorus-Therian Smack Down vs. 252 HP / 144 Def Zarude-Dada: 50-59 (12 - 14.2%) -- possibly the worst move ever
24 SpA Landorus-Therian Grass Knot (80 BP) vs. 252 HP / 0 SpD Zarude-Dada: 32-38 (7.7 - 9.1%) -- possibly the worst move ever

Nice damage bozo, get set up on kid. Btw, +1 zarude shits on the entirety of gen 9 meta lol. Have fun with this set, it'll get you to 1700 or higher on its own. Side note, you don't need to tera against most pokemon, and tera is there for u-turn protection and anti CC from offensive tusk. But, if you're at +1 against tusk you wall it anyways.
 
Last edited:

BT89

bear
is a Pre-Contributor
Voting is done!
:ss/landorus-therian:
Check
:lilligant-hisui: Victory Dance by kd458
Counter
:zarude: Bulk Up by Zora489


Screenshot (11).png

Congrats!

Week 24 - Swords Dance + Encore Iron Valiant

:sv/iron-valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Dark
Jolly Nature
- Close Combat
- Knock Off
- Encore
- Swords Dance

Swords Dance Iron Valiant is one of the most potent set-up sweepers in the tier thanks to its remarkable offensive coverage and amazing stats. Encore is one of the most disruptive moves in the tier, granting Iron Valiant many set-up opportunities against Pokemon trapped into non-damaging moves. Knock Off is the ideal coverage move, removing items from Pokemon who would otherwise switch in on it. How will you lure this threat?

Submissions are due Saturday, August 19! Make sure to specify whether you submit a check or a counter!
 
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 252 HP / 104 Def / 152 Spe
IVs: 0 Atk
Tera Type: Fairy
Timid Nature
- Roost
- Volt Switch
- Hurricane
- Discharge

252 Atk Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 104 Def Zapdos: 108-128 (28.1 - 33.3%) -- 0% chance to 3HKO
252 Atk Iron Valiant Close Combat vs. 252 HP / 104 Def Zapdos: 99-117 (25.7 - 30.4%) -- guaranteed 4HKO

+2 252 Atk Quark Drive Iron Valiant Close Combat vs. 252 HP / 104 Def Zapdos: 258-305 (67.1 - 79.4%) -- guaranteed 2HKO
+2 252 Atk Quark Drive Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 104 Def Zapdos: 279-329 (72.6 - 85.6%) -- guaranteed 2HKO
+2 252 Atk Quark Drive Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 104 Def Tera Fairy Zapdos: 209-246 (54.4 - 64%) -- guaranteed 2HKO

You easily force a tera out of it and you also threaten static every turn making sure that it risks itself being slower than zapdos as a result. At +0 you cannot really touch zapdos and at +2 you are forced to tera dark -> knock off otherwise you get KO'ed by hurricane

0 SpA Tera Fairy Zapdos Hurricane vs. 0 HP / 4 SpD Tera Dark Iron Valiant: 216-255 (74.7 - 88.2%) -- guaranteed 2HKO after Stealth Rock
0 SpA Tera Fairy Zapdos Discharge vs. 0 HP / 4 SpD Tera Dark Iron Valiant: 157-186 (54.3 - 64.3%) -- guaranteed 2HKO after Stealth Rock

Even then you have ~3 shots for paralysis and winning the MU esp with discharge coming in clutch. If it swords dances on the switch in you can easily tera fairy and discharge it back for heavy damage. if it close combats you can hurricane it always for an OHKO. If it does not have access to tera then you can win often times esp with static + hurricane. This is a counter
 
Counter

:sv/enamorus_therian:

Enamorus-Therian @ Leftovers
Ability: Overcoat
EVs: 252 HP / 220 Def / 36 Spe
IVs: 0 Atk
Tera Type: Water
Bold Nature
- Calm Mind
- Draining Kiss
- Earth Power
- Iron Defense

This Valiant can't take on Enam-T at all. Draining Kiss clean 2HKO's Valiant , so you don't have to worry about getting locked into CM since you can just attack it, and the best thing the Valiant can do is chunk it with a single boosted Tera Dark Knock Off (which can't OHKO even at +6 btw) but even then Draining Kiss just heals that all off.

0 SpA Enamorus-Therian Draining Kiss vs. 0 HP / 4 SpD Tera Dark Iron Valiant: 210-248 (72.6 - 85.8%) -- guaranteed 2HKO (44.8 - 52.8% recovered)

+6 252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 220+ Def Enamorus-Therian: 219-258 (62.2 - 73.2%) -- guaranteed 2HKO
+2 252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 220+ Def Enamorus-Therian: 110-129 (31.2 - 36.6%) -- 72.2% chance to 3HKO
+2 252 Atk Tera Dark Iron Valiant Close Combat vs. 252 HP / 220+ Def Enamorus-Therian: 67-79 (19 - 22.4%) -- possible 6HKO after Leftovers recovery
252 Atk Iron Valiant Close Combat vs. 252 HP / 220+ Def Enamorus-Therian: 33-40 (9.3 - 11.3%) -- possibly the worst move ever
 
Last edited:
Check

:SV/Enamorus:
Enamorus (F) @ Choice Scarf / Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire
- Healing Wish / Psychic / Focus Blast

When the opposing mon has only Dark and Fighting attacks, a Fairy is the obvious choice. Yeah, Enamorus is going to get hit first, but she lives and OHKOes back! ...At least once. Yeah, her Specs can be Knocked Off and she'll still OHKO!

252 SpA Enamorus Moonblast vs. 0 HP / 4 SpD Tera Dark Iron Valiant: 480-566 (166 - 195.8%) -- guaranteed OHKO
252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 0 HP / 0 Def Enamorus: 106-126 (36.6 - 43.5%) -- guaranteed 3HKO
+2 252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 0 HP / 0 Def Enamorus: 212-250 (73.3 - 86.5%) -- guaranteed 2HKO
252 Atk Iron Valiant Close Combat vs. 0 HP / 0 Def Enamorus: 65-77 (22.4 - 26.6%) -- 30.7% chance to 4HKO
 

Zora489

I COULD BE BANNED!
Voting is done!
:ss/landorus-therian:
Check
:lilligant-hisui: Victory Dance by kd458
Counter
:zarude: Bulk Up by Zora489



Congrats!

Week 24 - Swords Dance + Encore Iron Valiant

:sv/iron-valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Dark
Jolly Nature
- Close Combat
- Knock Off
- Encore
- Swords Dance

Swords Dance Iron Valiant is one of the most potent set-up sweepers in the tier thanks to its remarkable offensive coverage and amazing stats. Encore is one of the most disruptive moves in the tier, granting Iron Valiant many set-up opportunities against Pokemon trapped into non-damaging moves. Knock Off is the ideal coverage move, removing items from Pokemon who would otherwise switch in on it. How will you lure this threat?

Submissions are due Saturday, August 19! Make sure to specify whether you submit a check or a counter!
Chesnaught @ Covert Cloak
Ability: Bulletproof
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Synthesis
- Spikes

Yeah so, you can just pp stall this garbage ass val set. Plus, you always get a free switch on it, deal 30% with a single BP so with rocks or something it just straight up loses to you.
252 Atk Iron Valiant Close Combat vs. 252 HP / 252+ Def Chesnaught: 123-145 (32.3 - 38.1%) -- 97.1% chance to 3HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 252+ Def Chesnaught: 33-39 (8.6 - 10.2%) -- possibly the worst move ever
252 Atk Iron Valiant Close Combat vs. 252 HP / 252+ Def Tera Fairy Chesnaught: 61-72 (16 - 18.9%) -- possible 6HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 252+ Def Tera Fairy Chesnaught: 33-39 (8.6 - 10.2%) -- possibly the worst move ever

If your fairy pokemon gets walled by chesnaught, the set isn't good, or its matchup fish cheese. The key to beating this val set is iron defensing, they hit you with like cc, then they encore (2nd id), then depending on if they SD or CC you wait to tera. Yes, you can scout because the val set is pretty goofy.

Daily reminder to use mixed or special val!

Forogt to put if its a check or counter, this is a check bc its slightly situational and doesn't braindead wall, but with correct play the set beats it 99% of the time.
 
Last edited:

ninth

formerly nines!
screamtail.png


Scream Tail @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Protect
- Encore

This is a counter to even the worst-case scenario of having to bring it in hard on +2 Knock Off.

Even at +2 this mon is guaranteed to live two Knock Offs after Stealth Rock or up to two Spikes, and is basically guaranteed to live three even under 2 Spikes:

+2 252 Atk Quark Drive Iron Valiant Knock Off vs. 252 HP / 252+ Def Protosynthesis Scream Tail: 103-122 (23.7 - 28.1%) -- 0.3% chance to 3HKO after 2 layers of Spikes
(since Scream Tail is itemless, I calced with a 65 BP Crunch)

You can switch this hard into Valiant, take three Knocks unless there's max spikes up, and easily 2HKO back with Dazzling Gleam. Worst case, if there's just too much stuff on the floor and you need to stop the sweep, turn Fairy and end them.

Only time this doesn't counter is if there's 25% of hazards on the floor, the Valiant is +2, you're switching it hard into Knock Off, and you're missing Tera: then you're looking at an 87.4% death before you can kill back with Dazzling Gleam. Although I feel like in this situation the game is already lost.
 
:sv/moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 248 Def / 12 Spe
Tera Type: Fairy
Bold Nature
- Flamethrower
- Will-O-Wisp
- U-turn / Hurricane
- Roost

Moltres is a check. It's forced to Terastalize if it gets its boots knocked off, and Tera Dark Knock Off itself is a guaranteed 2HKO at +2 pre-Tera, but between Flamethrower, Will-O-Wisp, and the possibility of Flame Body procs, Iron Valiant is at a high risk of getting burned whenever Moltres switches in. In regards to attacks, Flamethrower is a guaranteed 2HKO, and if you run Hurricane, it is an OHKO if Valiant doesn't Tera. The accuracy is definitely an issue, though.

:moltres:
0 SpA Moltres Flamethrower vs. 0 HP / 4 SpD Iron Valiant: 177-208 (61.2 - 71.9%) -- guaranteed 2HKO
0- Atk Moltres U-turn vs. 0 HP / 0 Def Iron Valiant: 12-14 (4.1 - 4.8%) -- possibly the worst move ever
0- Atk Moltres U-turn vs. 0 HP / 0 Def Tera Dark Iron Valiant: 100-118 (34.6 - 40.8%) -- guaranteed 3HKO
0 SpA Moltres Hurricane vs. 0 HP / 4 SpD Iron Valiant: 432-510 (149.4 - 176.4%) -- guaranteed OHKO
0 SpA Moltres Hurricane vs. 0 HP / 4 SpD Tera Dark Iron Valiant: 216-255 (74.7 - 88.2%) -- guaranteed 2HKO

:iron valiant:
252 Atk Iron Valiant Close Combat vs. 248 HP / 248+ Def Moltres: 76-90 (19.8 - 23.4%) -- possible 5HKO
+2 252 Atk Iron Valiant Close Combat vs. 248 HP / 248+ Def Moltres: 152-179 (39.6 - 46.7%) -- guaranteed 3HKO
252 Atk burned Tera Dark Iron Valiant Close Combat vs. 248 HP / 248+ Def Moltres: 38-45 (9.9 - 11.7%) -- possible 9HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 82-97 (21.4 - 25.3%) -- 0.2% chance to 4HKO
252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 123-145 (32.1 - 37.8%) -- 94.6% chance to 3HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Tera Fairy Moltres: 41-48 (10.7 - 12.5%) -- possible 8HKO
252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Tera Fairy Moltres: 61-72 (15.9 - 18.7%) -- possible 6HKO
+2 252 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 164-193 (42.8 - 50.3%) -- 1.2% chance to 2HKO
+2 252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 246-289 (64.2 - 75.4%) -- guaranteed 2HKO
+2 252 Atk Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Tera Fairy Moltres: 82-96 (21.4 - 25%) -- 0% chance to 4HKO
+2 252 Atk Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Tera Fairy Moltres: 123-144 (32.1 - 37.5%) -- 92% chance to 3HKO
252 Atk burned Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 41-48 (10.7 - 12.5%) -- possible 8HKO
252 Atk burned Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Moltres: 61-72 (15.9 - 18.7%) -- possible 6HKO
252 Atk burned Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Tera Fairy Moltres: 20-24 (5.2 - 6.2%) -- possibly the worst move ever
252 Atk burned Tera Dark Iron Valiant Knock Off (97.5 BP) vs. 248 HP / 248+ Def Tera Fairy Moltres: 30-36 (7.8 - 9.3%) -- possibly the worst move ever
 
Last edited:

Users Who Are Viewing This Thread (Users: 5, Guests: 8)

Top